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Why Dead Space on the Hardest Difficulty Is a Different Beast Entirely
The Impossible Urge to Crank It Up I have played through the Dead Space remake four times now. The first run was on normal, and it felt good. Tense, jumpy, the usual necromorph dismemberment therapy. But something nagged at me. The game is generous with ammo, the stomp kills are reliable, and Isaac Clarke always felt a bit too sturdy. So I did what a lot of survival horror veterans do: I started a new file on the hardest difficulty available. And I learned very quickly that
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